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durnevdanya2017-04-13 20:51:56
Game development
durnevdanya, 2017-04-13 20:51:56

How to set normal Unity lighting?

There is a scene that I made in the editor:
66ee5057743b4c26b10cf7724c06f367.png
The picture in it suits me - I transfer the model to Unity, add Directional Light, and everything looks like it hurts my eyes. What is the problem? How to set up lighting? Already how many suffered with the sliders, all the same.
1ed4b83d2518407b8a21a0d2d2b0e151.png

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2 answer(s)
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Daniil Basmanov, 2017-04-14
@durnevdanya

If you want a similar picture, then first go to Player Settings and set Color Space: Linear. Then in the material, play with the metallic and smoothness of the material you're painting the scene with. Next, start setting up lighting, you need to start with ambient. Turn off the light source and in the Lighting window change the skybox to gray, or choose a gradient or color as the ambient source. This will adjust the approximate brightness of shaded surfaces. Then turn on the light source and adjust its color and intensity. Finally, you need to bake lightmaps to get shadows in all the folds of the terrain. Or you can use the SSAO post effect. You can read more about all this in the official tutorials:
https://unity3d.com/en/learn/tutorials/topics/grap...
https://unity3d.com/learn/tutorials/topics/graphic...

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GavriKos, 2017-04-13
@GavriKos

The unit also has a global light source. Menu Window->Lightning like.
Well, in general - the picture in the editor and the picture in the engine may differ. And not only because of the light source - different renderers, shaders, materials and all that.

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