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How to rotate an object knowing the degree of another object?
I need to synchronize the rotations of objects, but I don’t know how to do it)
I already learned aulerangles
using UnityEngine;
using System.Collections;
public class RotationFollower : MonoBehaviour
{
public GameObject target;
public GameObject follower;
public float rot;
void Update()
{
rot = target.transform.rotation.eulerAngles.y;
}
}
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The easiest option is to apply a one-to-one rotation.
You can also take only the rotation around the Y axis, but the result can be unpredictable if the target will rotate around the other two axes.
It's safe enough to calculate the rotation around the Y axis by taking Transform.forward and projecting it onto the XZ plane.
Vector3 flatForward = target.transform.forward;
flatForward.y = 0;
if (flatForward != Vector3.zero)
{
flatForward.Normalize();
follower.transform.rotation = Quaternion.LookRotation(flatForward);
}
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