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How to render a scene in Unreal Engine using xml?
We need to solve the following problem: there is a certain scene (for example, from some example), there are two cameras. Parameters are given for each of the cameras: coordinates, angles and angle of view. These parameters are written in some .xml file. It is necessary to render two pictures according to the given xml. I would like to know how difficult this task is and is Unreal suitable as a tool for solving it?
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1) You can
2) If you only need to set a few numerical parameters, then it is quite simple. You can even copy-paste some code from the network if you are too lazy to invent a bicycle that would parse the simplest single-level xml document. (This is if we are talking about some of your project, and not about the scene editor itself)
3) Suitable exactly as much as any other project on the pros is suitable for this, otherwise how do you think files from settings are read when the game starts. (Again, if you mean your "game" and not the editor itself)
4) I won't say anything about rendering in this case, because camera parameters alone will not be enough.
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