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How to remove object speed limit in Box2d?
I am writing a Java game using libGDX. The bodies must move freely in space under the action of gravitational forces, but the following problem arises: the speed of the bodies does not exceed about 120 m/s. That is, it turns out that the bodies do not accelerate and their speed is 120 m/s. It looks very unnatural, I would like to somehow overcome this.
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