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How to protect a program from Cheat Engine?
It is necessary to protect the game from the Cheat Engine, how can it be implemented? Are there ready-made solutions for implementation, or software to protect the program?
Many players use the Cheat Engine to move quickly and fly. The executable needs to be protected.
Game on Unity 3D
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If the game involves online - validate the player's actions on the server. No return, just if the player has garbage in the data - we mark it as a cheater.
If it is not possible to use your own server or put checks on the server that protect against specific cheating methods (for example, speed hack), then I would recommend my plugin: Anti-Cheat Toolkit to reduce the number of cheaters to a sane level (from all cheaters on one client only , unfortunately, it is impossible to defend).
Read more here: blog.codestage.ru/unity-plugins/act
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