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How to programmatically change the color/hue of a sprite in Unity?
You need to somehow programmatically change the color / tint of the sprite, it is desirable to find a simple way, something that came to mind is to make several layers, the first is the base sprite, then there is a series of sprites on top of it with an alpha channel, the color of which will slightly replace the bottom one. But it looks like towns. Is there something easier?
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