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How to programmatically access UI controls in the game?
Hello.
There is an f2p game FIFA World. Distributed through Origin, respectively, runs on Windows and Mac.
I would like to write a small utility that would work with it as an application for testing other applications. That is, I would work with controls, read their values, click, analyze the result, etc. The problem is that UI Automation Verify does not see a single control, from which I conclude that everything is written using some of its own library, or, rather, a framework, and it will not work to consider it as standard means.
Therefore, I am asking for help.
Tell me, what tool could be used to detect controls in the game? How can you see the wrong side of such a non-standard application?
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Well, at least you indicated the platforms of the game ... And if you point to the sky, then nothing. At the level of the game engine, the control can be and most likely is a custom class with custom fields. Those. in fact, these are not platform controls, but simply pictures with a click handler.
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