S
S
Sergey2015-02-21 09:47:28
Android
Sergey, 2015-02-21 09:47:28

How to prepare graphics for a mobile game?

We decided to make a game for android and naturally stumbled upon screen resolutions. Turning the forums, we found out that the preparation of graphics should be packaged for different screens.
The dpi issue remains a mystery to me. In Photoshop, how to expose it correctly?
I'm assuming dpi is 72. Correct me if it's wrong.

Answer the question

In order to leave comments, you need to log in

2 answer(s)
D
Don Kaban, 2015-02-21
@donkaban

Photoshop - at the beginning of the pipeline. At the end of the farm, you will still have something like community.imgtec.com/developers/powervr/tools/pvrt... (well, not necessarily exactly that, whatever), packing textures into atlases, supporting the desired texture compression on the platform etc. Cut there.

V
vaux, 2015-02-21
@vaux

In the design for the screen, dpi does not affect the display of the picture in any way. This option only affects the print detail of the picture on physical media.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question