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UnrealDev2017-08-29 15:12:21
unreal engine
UnrealDev, 2017-08-29 15:12:21

How to pass an event or delegate ref to a function on the blueprint?

There is this:
e9dd37356e6645b5b6a6a382989ad5aa.PNG
I want to do this, because the function will be repeated many times:
f748e472282d41a184c205388bcd3ea0.PNG
Is it possible to do something like this to set either the event itself or the delegate ref in the Input, as in the Bind event function?
(The essence of the problem in short: I did not find suitable types through which events can be passed)

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