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How to organize a client-server video processing application?
How would you do?
(thin client or not) the following comes to mind:
we receive frames from the camera and send them to the server via websocket.
the server does something there and sends it to the client,
then the client displays it.
Is this approach correct?
How is it usually done?
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Because it's easier for users, and it's not about those who do not know what kind of architecture it has. The problem is that when you start to deliver components that are not pip, such as the same qt, you will need to load binaries of the same bitness, some do not support so many architectures.
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