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How to not hide line in three.js if one of the points is outside the camera?
Three line is hidden if 1 of the points is behind the screen, but it is necessary that the line always be on the screen.
Tried https://github.com/spite/THREE.MeshLine same result.
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If you're updating line points, you'll also need to update your line's bounding sphere for 'frustum culling' to work properly.
You can also disable 'frustum culling' lines in its settings.
This is how I was answered on stackoverflow
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