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How to normally import a .dae (collada) file into Unity?
Please explain the workflow. There is a dae file from the fire engine that stores information about the object. I installed the open collada plugin on maya. The file opens, but there is only a mesh. This is fine? I looked into .dae - there were absolute paths to the textures. Rewrote them to no avail. This is one side of the issue. The second is how can I assemble a model in Unity from the existing data? Only the mesh is loaded, of course, without materials.
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After a day of study, I found this information:
When importing into Unity, textures and shaders are often lost. In this case, the shaders would definitely be lost because they are not imported into Unity (*.cgfx files). Textures *.dds are easily transferred to the project, but it is desirable to convert them to *.png. Textures are put in place from the Unity editor.
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