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alkolove12019-05-24 08:40:25
3D
alkolove1, 2019-05-24 08:40:25

How to model tiles from a tileset on one plane in 3d?

I know the most common tools for arranging tiles in 3D - CrocoTile3D and SPryTile attachment for Blender. Their main drawback is the hellish topology. For each tile on the polygon, even if in the aggregate they will be a single quad.
I'm interested in optimization. + For the sake of sports interest, I would like to run the scene on prehistoric hardware (Pentium MMX | Voodoo2).
If you make a tile-map texture for one plane in an editor like TiledMapEditor, then the output will be a huge resolution, which is also not comme il faut. In addition, the limit of the above-mentioned woods is 256 * 256, as far as I know.
What other options are there? Here in Minecraft, with all its tiling of cubes, they together represent a single mesh with a dynamically changing grid.
But sculpting models in minecraft doesn't suit me either. I don't need cubism. Only low-poly in the spirit of the first curling iron.

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TheRonCronix, 2019-05-27
@TheRonCronix

I'm not a modeling specialist, but something tells me that if you need not just a repeating texture, then either a huge resolution for one polygon, or a lot of polygons with different textures. Or somehow modify the engine. Ask around on the forums for more.

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