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Man312022-03-09 09:52:23
Computer networks
Man31, 2022-03-09 09:52:23

How to make the Internet for a computer club?

Hello, please help. I can not find any up-to-date information about the network for a computer club. Unfortunately, I don't really understand anything in this area. We are opening in a small town, we need to connect 12 computers to the network. We want to use the Senet program so that the guys can play online games on the Internet. Do you need a local network for a computer club? What do you need to purchase in order to connect 12 computers over the network? I apologize in advance for possibly stupid questions. I will be very grateful for the answer.

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4 answer(s)
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Andrey Katelin, 2022-03-10
@Man31

I often set up a network in clubs for clients.
For your case, any unmanaged TP-Link switch for 16 ports is quite suitable (if you don’t need to do video surveillance, for example), and hEX or hAP ac2 as a router. At speeds up to 100 Mbps, it will withstand a large number of queues (more on them later).
These routers themselves take out real speeds up to gigabit, but not in the case of traffic queues.
If the speed is already 200-300 Mbps, then it is better to choose RB4011, it is more powerful.
The RB5009 suggested in the comments is, in my opinion, a pointless purchase for 12 computers. From a cannon and one sparrow.
Now about the queues. In online gaming, it is important that game traffic gets priority. When playing on a local network, there are usually no problems, but when playing with a player outside the club, we may encounter the problem of packet loss in case of a busy channel. I usually decide as follows - we distinguish several types of traffic:
1. Game - it includes the actual game traffic, voice traffic, and icmp request-response (popularly - ping). Usually no more than 2-3 Mbps in total.
2. Game update traffic (when the client wants to update at startup).
3. Everything else that was not included in the previous two - surfing the web, updating Windows, etc.
4. Traffic from guest Wi-Fi.
And all this is prioritized right on this list. That is, game traffic receives the highest priority, and game packets are not lost even when the channel is loaded; client updates are given priority over other types of traffic (we want the client to update as quickly as possible), but not at the expense of game traffic; web and Windows updates - if there is a free channel; guest - if there is a free channel after the previous three.
It turns out two trees of queues - for loading and for unloading.
A couple more words about switches. In this case, I see no reason to take either CRS326 or CSS326, they are both redundant in this case. If there is a desire to receive detailed information about traffic on each port, then, of course, preference is for CRS326. If there is no such desire, then a stupid 16-port reliable switch is enough.

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Vladimir Korotenko, 2022-03-09
@firedragon

Switch
https://mikrotik.com/product/CSS326-24G-2SplusRM
Router
https://mikrotik.com/product/rb5009ug_s_in
think you will find a program for tracking time.

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Drno, 2022-03-09
@Drno

We must unite. You can do it with a 16 port switch. For example, from a cheap one from dlink or tplink
The cable from the router - to the switch, then from each PC via cable to the same switch
But the question is - what Internet speed should be on each PC? what TK is here?

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Fid0, 2022-03-09
@Fid0

You need a managed switch (necessarily managed!) And a router that looks at the Internet.
Computers in the switch, the switch - in the router. it is better to put the equipment gigabit.
In this matter, it is better to involve a local IT specialist, who will look at the whole thing and also recommend a local provider.

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