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How to make qte based combat and health system in ren'py?
I'm making a ren'py game and I would like to know how to make a qte(quick time event) based combat system like it was for example in minecraft story mode. That is, let's say during the battle with the enemy, *Attacks from above* is written and you need to press the down button until the end of the timer, and if the person does not have time to press, "nothing" should be selected, after which the hero will receive damage according to his hp.
Please help someone to do this.
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