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How to make linked animation (libgdx+java+scene2d)?
I don't know how to approach the task. There is an actor that spins the animation, when the frame changes, the associated player object should move. After the animation is complete, the actor should cut itself out.
I don’t really like the proposed solution in the forehead through the state phases and tracking animation frame numbers, from the point of view of the beauty of the solution, and somehow it doesn’t fit into the ideology of the scene2d package at all.
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