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Egorian2018-02-09 19:14:05
Unity
Egorian, 2018-02-09 19:14:05

How to make animations for 2d game?

How to make player animations for a 2d game?
I am making a 2D platformer and the character in the game must shoot. And how to make sprites for animation. Do animations like "Running Shooting Animation", "Jumping Shooting Animation" or literally split the character into upper and lower parts? So that the legs live their lives, and up theirs?

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Daniil Basmanov, 2018-02-09
@Egorian

You can do it this way and that, it all depends on your animation technology, if your animation is frame-by-frame, then it will be difficult to divide it into two halves, but if you use Spine or Anima2D , then it will be much easier to do, in the examples for Spine there is even a ready-made implementation of what you want. You can also split the animation without plugins, for example, if you have a man with a gun in his hand, just cut off the shooting arm and animate it separately, and always animate the body without arms, then simply connect these two objects in the transform hierarchy. With this approach, you can rotate the shooting arm as you like without changing the body animation.

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