Answer the question
In order to leave comments, you need to log in
How to make an object evaporate?
in general, I tried to make the object evaporate did this
for(; items[i].GetComponent<MeshRenderer>().material.color.a<0; items[i].GetComponent<MeshRenderer>().material.color.a -+10)
{
destroy (items[i]);
break;
}
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question