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Uncle Bogdan2021-08-21 22:10:44
Unity
Uncle Bogdan, 2021-08-21 22:10:44

How to make AI for a turn-based strategy?

Hello. I want to make AI for the game, which will play a turn-based strategy.

The AI ​​knows: where it can go, who it can attack this turn, how much health each enemy has, how much damage each enemy has, and the number of enemies on the map.

AI needs to: Make a reasonable move depending on the level of stupidity (easy, medium difficult)

What to do with this so that the AI ​​understands where he needs to go?

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Alexander Skusnov, 2021-08-24
@AlexSku

Try to start learning neural models reinforcement learning (reinforcement learning). See examples of tabulation or neural networks for e.g. Markov decision processes (MDP) or dynamic programming for the problem of walking on a one-dimensional path or on a rectangular grid.
https://www.youtube.com/playlist?list=PLypialYIXfv...

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