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How to make a transition between animations when a character collides with an object?
Good evening, I ran into such a problem
. I created three animations for the character (I probably won’t use the third one)
1 animation: a character named Gumball T. blinks his eyes
2 animation: the character caught an inedible object
I had no problems with the first animation, it cycles as it should.
But I can’t figure out the second one ...
I want to make it so that it is reproduced as soon as a brick or something else that is not edible falls on the character instead of food.
And so that after the animation is played, 1 animation immediately returns.
But I don’t know how to implement it ... I only found how to make a walking animation (but it’s not really needed in this game)
If I'm not looking well, please send a link to a tutorial on creating an animation change when colliding with an object.
And I don’t understand at all how to disassemble animations in Unity ...
Thanks in advance
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eccentric game look on youtube there is something about animation
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