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How to make a "tail" behind an asset?
Making a game in Unity3D. Language - C#. The question is: how to make a "tail" behind the asteroid asset, like in Powder - Alpine Simulator? And in general, how difficult will it be and what could help us? Thanks in advance.
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There is a special component for this purpose - TrailRenderer . Tails are also made using ParticleSystem, but particles are less suitable for your case.
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