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SkyCrusher2017-11-18 23:47:38
2D
SkyCrusher, 2017-11-18 23:47:38

How to make a "tail" behind an asset?

Making a game in Unity3D. Language - C#. The question is: how to make a "tail" behind the asteroid asset, like in Powder - Alpine Simulator? And in general, how difficult will it be and what could help us? Thanks in advance.

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2 answer(s)
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Daniil Basmanov, 2017-11-19
@SkyCrusher

There is a special component for this purpose - TrailRenderer . Tails are also made using ParticleSystem, but particles are less suitable for your case.

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Griboks, 2017-11-19
@Griboks

The unit already has built-in components. It's called tail projectile if my memory serves me right.

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