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How to make a normal mesh collider in Unity?
In my game, the planet is generated through code. It is necessary that the character could walk normally on the surface, but for this you need to somehow make a normal collider for it. The fact is that when I put a mesh collider on it, it only works when convex is enabled, but the convex has too few polygons for my object. How to make the character collide exactly with the surface of the object?
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