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How to make a cut-scene in the 2d game itself (not a separate screen saver, but passing under the control of the player)?
Hello. A cutscene is required at the beginning of the game. But it should not be as a separate screensaver.
2D platformer.
Principle:
Dark screen. The music begins and the voice of the announcer begins. The picture appears and we see how the camera slowly moves along the X axis, showing the vastness of the game. The movement slows down a bit and the name of the game appears on the screen, then the camera speeds up a little and we see our character. After that the camera stops and we can control the character.
Nowhere could I find an explanation of how to enable player control at a certain moment (when the camera stops on the player) and how to make this cut-scene without using the splash screen principle (as a kind of video sequence)?
Thank you all in advance!
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There is such a tool, unity timeline, specifically for these tasks.
Did the same, used Coroutine. In it, you can wait for certain actions before continuing to execute the code. For example, the end of an animation or a button click. After execution, you can give the player control.
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