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hsnz2018-02-10 19:24:15
unreal engine
hsnz, 2018-02-10 19:24:15

How to make a configurator in unreal engine?

Colleagues, good afternoon.
Please help me implement a 3d configurator like this:
https://www.youtube.com/watch?v=yxdp0icxcC0
I'm more interested in the mechanics and implementation using blueprint, perhaps somewhere there is a manual or documentation on a similar mechanism.
I've been scratching my head for a week now, but I can't even get close.

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AlexHell, 2018-02-15
@AlexHell

I didn’t write for UE, but I work in game development. My opinion: the general architecture of 3 main points:
1) make a model (cars in your example) from many components (models, materials attached to them, shaders) so that each can be replaced / painted separately
2) make a script where you set the connection: in a simple case - you statically build a link between shader properties like color - and a parameter in the script, you can also link to a mesh / game object to replace the mesh, this is how it is done in unity approximately
3) UI which you change properties using an intermediate script

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