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How to make a child object not respond to collisions?
I have a character and a sword in the game. The main character also has a sword. According to the code, the enemy dies in case of contact with the sword. But when I added a sword to the enemy, he began to die if the main character's sword touches the enemy's sword. How to fix it?
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Need a code.
I will assume that you are checking contact with the enemy collider.
Exit - you can check the collider with a certain tag. Then the enemy will have 2 colliders:
1. A sword collider with the Weapon tag. Responsible for contact with the collider of player
2. The collider of the enemy with the Enemy tag. It is the contact with the Enemy collider that will be responsible in the script for causing damage
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