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Is it possible to track the click and hold of a ButtonUI button in Unity?
Hello, is it possible to track when a Button is pressed down without triggering Onclick() ?
For example: I hold down the button, the variable istrue = true and so that when I release the button, Onclick () does not work. And vice versa, so that when the button is pressed, the clamping function does not work (istrue = true).
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