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How to make a backlit texture (ala AMOLED screen) in Blender 3.0?
A smartphone is modeled and a texture is applied to the screen area. I want to make a backlit texture so that the image is brighter than the smartphone case. Tried with emmision, but it overlaps the texture and everything just becomes white.
How is it possible to realize the semblance of a real amoled screen?
ps. Blender 3.0
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