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How to implement support for different screen resolutions for Android games in Unity3d?
Hello. I googled and found a couple of options. For example here and here .
Consider creating a heap of resources for a particular resolution. And (this is from stackoverflow) changing the orthographicSize while resizing the sprites. Which option is acceptable? If not one, then how to make a tip correctly?
Thanks in advance.
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Actually in the question itself and reflected the answer. Plus , this makes it clearer.
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