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Konstantin Shkilev2014-09-16 11:58:23
Android
Konstantin Shkilev, 2014-09-16 11:58:23

How to implement support for different screen resolutions for Android games in Unity3d?

Hello. I googled and found a couple of options. For example here and here .
Consider creating a heap of resources for a particular resolution. And (this is from stackoverflow) changing the orthographicSize while resizing the sprites. Which option is acceptable? If not one, then how to make a tip correctly?
Thanks in advance.

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Konstantin Shkilev, 2014-09-18
@shkilevk

Actually in the question itself and reflected the answer. Plus , this makes it clearer.

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CapJack, 2014-09-30
@CapJack

Your idea is the last century, use the new uGUI. Everything is there.

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