Answer the question
In order to leave comments, you need to log in
How to implement sand in Unity 3D?
In general, I had one idea. For it I need to implement the following. So that when you click on the button, objects imitating sand are created. And that in the future it would be possible to interact with these objects. What is the best way to implement this idea? Has anyone faced a similar issue? If so, I'd be happy to hear advice on how to implement it.
Answer the question
In order to leave comments, you need to log in
There are many options. You can paint on the texture and use the shader to achieve the effect of sand. You can simulate particles like here .
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question