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How to implement rubber watch strap physics in Cinema 4D?
The task is as follows: It is
necessary to create a small video with a prototype of a watch that falls to the surface at a certain moment. The watch strap is considered to be rubber and should respond to contact by squeezing (or unbending, depending on the initial state).
How to do this in Cinema 4D? Where at least to dig, into what functions of the program or where to look for the answer?
Before that, I modeled in it without physics, so I don’t understand much about it yet.
Thanks in advance for the responses.
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