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How to implement AI for bots in Unity?
The game is a platformer, but bots should not only move left and right, but also be able to jump on platforms, avoid dangers, in general, try to reach the player as efficiently as possible (well, or at least just reach)
Maybe there are ideas what to use for implementation of this? Or any articles, video tutorials? It's just that everything that came across to me did not fit my needs.
ps: Now I myself am trying to implement it through a lot of raycasts and various checks, but I doubt the correctness of this method.
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