D
D
Dmitry Korolev2017-12-08 23:07:17
Blender
Dmitry Korolev, 2017-12-08 23:07:17

How to give roundness to pipe sections?

After the transformation, the pipes lost their roundness at sharp bends.
What should I do to round out sections?5a2af0f18addc356330233.png

Answer the question

In order to leave comments, you need to log in

2 answer(s)
M
Moskus, 2017-12-09
@adressmoeistranici

It's just that you basically don't understand how such objects are modeled. The general principle is to create a surface by moving a section along a curve. For example, as described here:
https://blender.stackexchange.com/questions/2866/e...
https://docs.blender.org/manual/en/dev/modeling/cu...
A curved pipe should be a section that is always perpendicular (or close to perpendicular) to its axis at the point of intersection with the axis. You are trying to get a curved pipe by shifting sections, keeping them perpendicular to the axis of some other section of the pipe (its beginning).

O
oh, 2017-12-08
well @AnneSmith

https://cgcookie.com/course/modeling-modular-game-...

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question