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How to generate world for node-minecraft-protocol?
When I run the node index.js file and go to the server, there is nothing on it. I write to the chat the message is not sent, I hold TAB there is nothing there, but there is nothing there and that's it. How to make it so that it was like a normal server?
Here is the code I have
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true,
encryption: true,
host: '0.0.0.0',
port: 25566,
version: '1.15.2',
motd: 'TEST SERVER',
maxPlayers: 100
});
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
reducedDebugInfo: false,
enableRespawnScreen: true
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
});
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99% reason is that Node.js just can't actually pull the minecraft server. We tested it with a friend about six months or a year ago, broke blocks or sent messages - they were sent in ~ 15 seconds , and sometimes blocks even returned to their place in half a minute.
node-minecraft-protocol - Parse and serialize minecraft packets, plus authentication and encryption.
This is not a node.js minecraft server. This is a layer that can be used to monitor the transmitted data between the client and the server in order to perform any action on certain packets.
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