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How to generate edges based on a list of object's vertices?
Hi all.
I can't figure out the details of the Roberts algorithm: I don't know how to form edges based on a list of
object's vertices?
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First find the convex hull. It will give both edges and faces. To draw a plane through three points of one face is a matter of technique, but if there are no faces, then the problem is generally incorrect. One and the same set of vertices can be used to build many different bodies.
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