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How to fix black textures in Unity?
In general, on one screen it is as it should be, but only if you restart the game several times, but it still becomes like on screen 2, compiled for android and still black. Please tell me how to fix it?
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did you bake the light? the size of the textures in the scene?
do you change the quality settings to real time?
version of the unit would also have some more details at your discretion.
in appearance, the first thing that comes to mind is that you change the lighting or underbake or something like that.
what thread is the "number of light sources" in the settings or something else like that.
in general, or a sample from the project, or pick the lighting settings. where they were too clever / overlooked.
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