I
I
Ivannavi5552021-06-04 14:31:07
unreal engine
Ivannavi555, 2021-06-04 14:31:07

How to fix an error when creating a project in Unreal Engine 4?

Running E:/game/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/game/prodget/MyProject/MyProject.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProjectEditor (no existing makefile)
progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool "D:\game\prodget\MyProject\MyProject.uproject" "D:\game\prodget\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development \MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\????\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for MyProjectEditor in 24,7999867 seconds
progresspop
Building MyProjectEditor...
Using Visual Studio 2019 14.28.29914 toolchain (E:\game\????? ???\VC\Tools\MSVC\14.28.29910) and Windows 10.0.19041.0 SDK (C: \Program Files (x86)\Windows Kits\10).
Building 15 actions with 4 processes...
progress 'Compiling C++ source code...' 0%
progress 'Compiling C++ source code...' 7%
[1/15] Default.rc2
progress 'Compiling C++ source code... ' 13%
[2/15] SharedPCH.Engine.ShadowErrors.cpp
E:\game\UE_4.26\Engine\Source\Runtime\Core\Public\Traits/IsContiguousContainer.h(6): fatal error C1083: ?? 㤠???? ??????? 䠩? ????祭??: initializer_list: No such file or directory,

Answer the question

In order to leave comments, you need to log in

1 answer(s)
I
ilnar_akhmadyanov, 2021-06-04
@ilnar_akhmadyanov

Maybe the antivirus is interfering. Try turning it off during project creation. Or maybe you need to change the project directory from " C/Users/Documents" , if it doesn't help, unsubscribe

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question