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How to export 3D model from 3DMax to CANVAS?
Good afternoon.
Models were drawn in 3DS Max. The task is to display these models on the site so that any user can visually see/twist, etc.
At first we used Alternativa3D, but the flash size is very large, it takes a long time to load and constantly hangs when trying to rotate the model.
Then the idea came to implement everything on CANVAS - similar to this example (in the upper left corner of the "Appearance"). But how? I'm not friends with canvas. Please point me in the right direction.
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The Threejs
JavaScript library works through the WebGL API .
Import models : (WebGL) Max to Three.js workflow tips and tricks
stackoverflow.com/questions/7931039/import-model-f...
You can define it yourself viaTHREE.JSONLoader
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