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nezzard2018-11-23 23:49:57
JavaScript
nezzard, 2018-11-23 23:49:57

How to diversify Perlin noise?

Good evening, please tell me, is it possible to somehow make Perlin noise more diverse?
I generate a terrain-type plane (the depth is of no interest), but everything looks rather monotonous.
Here is an example
5bf867e8dea7f767883463.png
Here is the code

int y = (int)(Mathf.PerlinNoise((x + cpos.x + seed) / detailScale, (z + cpos.z + seed) / detailScale) * heightScale) + heightOffset;

Everything that somehow changes the view is detailScale

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2 answer(s)
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Cyrilca, 2015-11-29
@Cyrilca

Flexslider by Woothemes. See the documentation, there is a callback section, that's all you need.

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