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How to distribute the profit from the application or game?
Hello. How would you advise to distribute the profit by percentage between me and the designer? The designer is only engaged in the creation of interfaces, and the development of all mechanics, game logic, etc., publication, PR, etc. lies on me? I think that obviously he should get no more than 25%.
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If you already had an agreement, then according to it, do it; if you do not agree with it, argue and negotiate.
You can focus on prices per hour of work, for example, or at least set an equal price per hour and calculate the ratio of labor costs.
If you agree on 1% - that means 1%, agree on 50% - that means 50%. What is a stupid question? Everything is decided by negotiations, you can generally pay him the cost of the work and take the profit for yourself if nothing else was agreed.
Is there only a developer and a designer in the team? Buy lemonade to the rescue and drink together. Equally.
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