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Choosing a programming language for writing 2d games?
A little bit of background:
Like many guys of my age, I became interested in programming. I started with the web, as before, and now I think that the future is for the WEB. Learned html, css, some php and javascript (and query). I got basic knowledge about cycles, arrays, databases, (I didn’t understand OOP very well). But lately I've been drawn to regular programming.
Essence of the question:
I want to try to start writing a few simple games, such as snake, tic-tac-toe, tetris. Well, then I have big plans =) I'm more inclined towards programming for 2d, but the question arose, what language to learn? (After all, I just started learning Delphi at school (I'm in grade 11)).
My goal:
To become a good programmer in this area (2d games) and make my own top game, in the end, I want to create a 2d (rpg) multiplayer client-server game, the point is that one player would play the story (or in paati 3-4), but there was a link to the general market, the auction (something similar in Diablo 3). Although after the 11th grade I go, not at all to a programmer, I want to learn this craft. I look forward to your responses and criticism. Recommend literature if possible.
PS Game engines, designers do not offer
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Like many guys of my age, I became interested in programming.
I don't understand OOP very well.
I'm more inclined towards programming for 2D, but the question arose, what language to learn? (After all, I just started learning Delphi at school (I'm in grade 11)).So TEACH what you have already started and know! Don't let others outrun you:
You can compile and package your games as
standalone (Linux, Windows, Mac OS X, FreeBSD, more... 32-bit and 64-bit),
mobile (Android, iOS),
web browser plugin (Linux, Windows, for browsers supporting NPAPI).
In my opinion, in order to at least roughly understand how it works there, under the hood, it’s worth taking a bunch of C ++ and SDL for a start (it doesn’t really matter which version).
On the plus side for beginners, there is an excellent book by Laforet.
There are great guides on SDL from lazyfoo
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