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hixr0k2019-06-27 10:11:05
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hixr0k, 2019-06-27 10:11:05

How to disable sending a report from [email protected] to external mail?

An employee at work receives a letter from outside (in this case, from Yandex mail), the sender sets to receive a delivery report and receives it from [email protected] The employee asks to make sure that such reports are not sent. In the outlook settings, wherever possible, I have already disabled delivery and read reports.
I made a box on Yandex myself, sent a letter (with a delivery notification) to the box to an employee, and the delivery report from [email protected] still comes.
Can you tell me how to disable the sending of such reports on Exchange2016 itself for a specific user mailbox, and is it possible to disable the sending of these reports at all?
PS: Only Yandex noticed that it is possible to request a report about the delivery.

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11 answer(s)
2
20ivs, 2019-06-27
@20ivs

it seems like it's enough to remove the external administrator box in the organization's transport settings

spoiler
5d146d91d71eb511798345.png
mail flow - send/receive connectors

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hixr0k, 2019-06-27
@hixr0k

20ivs looked, the box is not registered

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Vladimir Dubrovin, 2019-06-27
@z3apa3a

You can disable delivery/non-delivery reports completely
set-RemoteDomain "Default" -NdrEnabled $false

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Alexander Tikhonov, 2017-08-30
@tikhonov666

Most of the answers given here are completely wrong. I am not a gamedev developer, but knowledge of the language in gamedev is 1% of all knowledge that is needed to successfully create games. In particular, on iOS, learning Swift or Objective-C will cost 2-3 weeks, but mastering frameworks like Metal, SpriteKit will take you several months, or even more. In game development, you will need mathematics, algorithms, data structures, etc. Computer Science in general, choose a school/university where it is at a good level.
To begin with, you need to clearly define what exactly you want to do or write games for the console or for iOS, depending on the answer, you will need a specific technology stack and language (s).
If you choose iOS, then start learning Swift.
If console, then C++ (or whatever you need)
There is a podcast about mobile gamedev here , the developers tell what's what, I think a lot will become clear.
ps Swift is not an underdeveloped language, it is under development, and the current version of Swift 4 can be considered stable and will change slightly in the future.

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devalone, 2017-08-30
@devalone

Esteem better it , then something on algorithms. And at the expense of the language, it doesn’t really matter which one, you can learn a little at the same time, if you want games, then study mathematics and some kind of game engine, you don’t need to know the programming language in too much detail, and most importantly, more practice.

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Daniil Basmanov, 2017-08-30
@BasmanovDaniil

Swift is underdeveloped and relevant only in the Apple infrastructure, it’s better to learn the pros, they are everywhere and after them other languages ​​​​are easy to come by. Knowing the pros, you can take Unreal and make games for all possible platforms, or write window applications for computers, no restrictions. The pros will definitely be relevant for another twenty years, but Swift exists today, and tomorrow Apple will come up with a new entertainment for itself and it is no longer there.

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David Koifman, 2017-08-31
@Davka1900

If you want under consoles then c++ or c# If under ios then swift or objective-c

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Zakhar Kushchenko, 2017-09-05
@ZZahar

If games that c ++ is unequivocal. You can do it for mobile with Xamarin with C #, including on iOS and on Android and on Windows Phone. If only under iOS, then Swift and Objective-c.

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sky_driver, 2017-08-30
@sky_driver

Now the go language is in trend

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Alexey Shumkin, 2017-09-07
@ashumkin

learn to program , and in what language - it will come with time))
anyway or later you will have to (I hope) program in other languages ​​(don't be a "programmer in <here_name_of_JP>")
but first, choose one of some ... which one now more likely

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Myxach, 2017-09-19
@Myxach

The language is not important - the main thing is the hands. And, One more thing, in books on programming and even in standard docks they are often mistaken, double-check everything, even the specification. Firstly, the standards change, and secondly, after several years of one practice, I decided to read the basics of the Japanese language in which I wrote and often yelled "What are you talking about, are you at least coding yourself?".
In Msdn, let's say the priorities of ++i and i++ in C# are different, but in fact they are the same.
It is written in the Tutorials that garbage automatically deletes information and instantly (both for reference data types and for value types), in fact, if you write new className () in a cycle, then wait for a memory shortage.
As for what to learn, there are many areas, for GameLogic Programming there will be enough default knowledge (school knowledge) - mathematics, geometry, and not school ones - these are data structures and algorithms.
for Physics Programming - Mechanics.
for Graphics Programming - Optics at least and linear algebra (Matrix, Vectors and others)
I would advise Boolean algebra like everyone else, for everything programming, well, knowledge will come from there with experience and as your own, so decide for yourself. I'm talking about what I need

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