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How to desaturate a texture in three.js?
In general, it's just a texture with a png image on a sprite, the task is to discolor this image / texture in runtime.
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Several solutions are possible, the easiest is to make the same in monochrome and change it for whatever event you need. In general, here is a tutorial on post-processing: https://threejsfundamentals.org/threejs/lessons/th...
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