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How to decode game network packets?
There is such a question: is it possible to decode the network packets of the UDP game server / client?
The server is written in C# and uses the [RPC] interface.
The packets were intercepted by WireShark and decoded with different encodings like ASCII / EBCDIC, but did not parse anything sensible.
Is it possible to decode game network packets at all? Well, let's say the player sent a message to the chat, is it possible to decode the packets and find this message among them? And if so, how?
PS game on Unity 4.5, server port 25444
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