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NeoLight22020-06-15 14:13:48
Wireshark
NeoLight2, 2020-06-15 14:13:48

How to decode game network packets?

There is such a question: is it possible to decode the network packets of the UDP game server / client?
The server is written in C# and uses the [RPC] interface.
The packets were intercepted by WireShark and decoded with different encodings like ASCII / EBCDIC, but did not parse anything sensible.
Is it possible to decode game network packets at all? Well, let's say the player sent a message to the chat, is it possible to decode the packets and find this message among them? And if so, how?

PS game on Unity 4.5, server port 25444
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Vladimir, 2020-06-15
@MechanID

Perhaps the game traffic is encrypted, if you have the tools and knowledge, you can try to pull the certificate from the game client.
Z.Y. the game is called Unturned =)

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