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How to create an object (window, frame) in which all sorts of things will be drawn using OpenGL?
I'm interested in good literature (aside from the manual) on the D language and literature on shaders, global illumination, ray tracing, physics simulation. I've seen frameworks for D that work with Open GL 3. But I'm interested in more low-level work. And already known algorithms in physics and ray tracing.
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Connect Open GL through DerelictGL3 modules - https://github.com/DerelictOrg/DerelictGL3
Everything else is not related to the D language - "shaders, global illumination, ray tracing, physics simulation" everything is done standardly through Open GL
Physics - through physical modules - they are also there.
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