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mgkirs2013-11-15 22:55:34
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mgkirs, 2013-11-15 22:55:34

How to create an object (window, frame) in which all sorts of things will be drawn using OpenGL?

I'm interested in good literature (aside from the manual) on the D language and literature on shaders, global illumination, ray tracing, physics simulation. I've seen frameworks for D that work with Open GL 3. But I'm interested in more low-level work. And already known algorithms in physics and ray tracing.

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dasannikov, 2013-12-02
@mgkirs

Connect Open GL through DerelictGL3 modules - https://github.com/DerelictOrg/DerelictGL3
Everything else is not related to the D language - "shaders, global illumination, ray tracing, physics simulation" everything is done standardly through Open GL
Physics - through physical modules - they are also there.

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atom7, 2013-11-15
@atom7

Andrei Alexandrescu "Programming Language D".

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