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HelloDepy2019-08-07 10:33:37
Game development
HelloDepy, 2019-08-07 10:33:37

How to create a text-based online game?

Recently, I got excited about creating a text-based online game in one universe, and since I don’t have programming skills, I have to somehow do it without them.

The essence of the game: the game should be similar to @WastelandWarsBot - a text-based MMORPG in TG. The gameplay will be simple and primitive - moving from location to location, inventory, character characteristic 0\10 (Strength, intelligence, etc.), and of course chat and multiplayer (there will be a maximum of 20-30 players at the same time). I think these are not very difficult tasks (except for multiplayer), and they can be organized in constructors without programming skills

Now, I have two questions. 1 - Which engine / designer is best for me to choose for the tasks (necessarily with multiplayer support). Well, the second - how to organize the multiplayer itself. For one of the players to be the host is not an option, because the server must be permanent. So where can I get a server? To order? How to connect the game on this engine with the server, etc. I really want to make this little game for my people, so I will be very grateful for the answers. Thanks in advance

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3 answer(s)
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dollar, 2019-08-07
@dollar

1. Regular site. "Multiplayer" is the default. It's bare html/js plus something on the server (like php and mysql).
2. Regular hosting.
Without programming, unfortunately, it will not work. Even type constructors involve logical thinking. And since it is, then it is quite possible to master programming and rests only on the availability of time, desire and patience.
By the way, "just" to create a good game will not work. Gamedev is a very complex area. Estimate how long it will take you, and safely multiply by 10. And the chance that the game will be brought to the end is no higher than 10%.

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OnYourLips, 2019-08-07
@OnYourLips

You called me in as a tag expert.
You can start with maps for strategies, where you can use triggers in the editors. But even there, something more serious already requires programming skills. And it doesn't fit your requirements.

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spaceatmoon, 2019-08-07
@spaceatmoon

text MMORPG

TS doesn't cut the chip at all. Firstly, games are not made for their own, because. time is money. Do your friends agree to buy the game for at least 500 rubles? And then, 20 people is only 10 thousand rubles. Is it worth it to program such a game for six months for that kind of money? I'm serious. With questions like TC means one thing, he is generally far from programming.
Secondly, it is now more difficult to create a text-based game than to rivet another indie on Unity.
Thirdly, they will not play it, the era of the text is gone. At least some design, but there should be. Man is such an animal that he is pleased to contemplate his labors in the form of beautiful pixels, otherwise the game will quickly get bored.

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