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FunApple2015-12-08 10:25:25
3ds Max
FunApple, 2015-12-08 10:25:25

How to create a sweep and pull the texture from it?

Good day!
Such a question: there are, for example, two or more polygonal objects with superimposed simple textures. Then these objects are linked together and turned into one mesh. How to create an unwrap on a given mesh and pull out the resulting texture to unwrap to it?

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