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How to change the sound of movement depending on the surface in UE4?
I'm working on a project in Unreal. I have all the necessary sounds for walking on various surfaces, but figured out how to make a sound for simple walking. He doesn't change anywhere.
How can I make my character walk on the sand "with the sound of sand", on the water "with the sound of water"?
If possible, please provide more details.
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