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How to change the rotation screw to right in Unity?
Hello everyone,
Unity3D uses a left triple, i.e. the left screw is taken as the positive direction of rotation. It so happened that a quaternion with a right triple comes to the Unity input from Android Studio, which is rotated relative to the Unity3D quaternion by an Euler angle (90,0,180).
Question:
What is the correct way to change the screw of rotation so that two quaternions can be combined and compared (to correct for drift)?
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