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How to build a home server for graphics and games?
Good afternoon friends. I am a complete layman in matters of hardware, servers and system administration, but I want to deal with one everyday task: creating a home server (if I put it correctly).
Background: I am a graphic designer working mostly from home. For these purposes, there is already an obsolete laptop (do not throw it there, but on Win10), for recreation, games, a stationary in the living room.
At the moment, there are 5 devices on Win10 in the house (1 stationary and 4 laptops) + a bunch of PDA equipment on Android / IOS.
Most rooms have LAN sockets. So the hospital (living room) and 2 laptops (study and bedroom) are always connected by wired connection.
At the moment, the most powerful computer (stationary) is in the living room, TV via HDMI, keyboard, mouse (wireless) and other trifles are connected to it. In the future, I want to move the "server" to the office, instead of a laptop. Pulling HDMI through the walls/plinth into the living room is not possible, but in the living room you want to have access to the server with minimal latency in order to play games with a gamepad, etc.
Problem:Realizing the suffering and imminent moral death of both a work laptop (replacement) and a hospital for games (upgrade / replacement), as well as the budget for updating the two most expensive machines in the house, I wondered: can I turn my hospital (or build a new one) to the server / host (I don’t know how to call it correctly) - a machine that will perform all calculations and graphics processing and broadcast to other equipment / workstations / thin clients (I don’t know how to call it correctly). Relatively speaking: on the stationary server, all my package of working software, games and multimedia is stored, and my dying laptop connects to this stationary server and simply acts as a repeater.
Made:On the advice, I tried Microsoft's native RDP, but in most programs and games the cursor behaves unpredictably, the image "shrinks" like jpg, it is very difficult to work with graphics, most games write "this card does not support DX10" and other errors, i.e. In 50% of cases I do not have access to the video card of the hospital.
Task: To think over a complex solution with requirements for implementation in building such a system (PDA devices can not be considered at all). Relatively speaking - all means are to upgrade / create a server, but you can forget about the periphery (thin client + periphery + monitor).
Main criteria: low latency, support for remote graphics, the ability to use the stationary server as before.
I apologize in advance for the incorrect terminology and thank you for taking the time to read and answer.
PS Since I am a complete layman, I ask you, if possible, to advise exactly software products / product bundles for solving such a problem, and not just describe the general architecture. I have already looked in the direction of server versions of Windows, but I just don’t know from a practical point of view how to build such a network. I will be glad to links to tutorials or something like that.
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I see it this way: the main server to which one or two workstations for graphics and games are connected, and other laptops for undemanding tasks. Laptops on RDP, workplaces (monitor, keyboard, mouse) are held in the right places. If 1080p is enough, then three Cat 6 wires (possibly 5e) will suffice. If you need 4k, then hdmi and network. But it won't work at the same time.
broadcasting a game to a thin client is an expensive thing, RDP will not cope well with such a task. I would advise the console for games and movies, and for working with server rendering and the client, the same dying laptop
As an option: buy additional hardware (percentage for 6-8 cores / threads) and video cards (based on the number of simultaneous clients for the game). Raise WinServer 2016, it has Hyper-V virtual machines with video card forwarding. You connect to the virtual machine via native RDP (only not lower than 8) and work like a simple PC. You can play too. Just a couple of points - it's better if you connect by wire and have a small overlay on the video cards, so I advise you to rely on the characteristics of the video adapter by 15-20 percent higher than required.
I myself use such a bunch and everything seems to be fine (two simultaneous connections for playing on local, everything works in general on i5 and two GForce 750 TI). Sometimes there are lags when the channel becomes clogged, so I would also recommend a gigabit switch for this matter
In general, the initial data is incorrect, judging by what is written in the Problems, a person needs a machine on a server, preferably a two-socket platform on zeons for normal work with graphics (I assume rendering) and games. I have almost the same tasks running on the 2011-3 platform: 2* xeon e5-2695v3/ RAM 32Gb/SSD+HDD...
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