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How to bring polygons on a 3d model (Blender 3D) to a normal view for subsequent animation?
Making my first serious 3d model (human, high poly). It turns out quite tolerably (when smoothing), but the trouble with polygons is triangles, curved-oblique quadrangles, somewhere (for example, on the eyelids) there are a lot of them and they are very small. I read that the wrong topology will lead to animation problems. So, is it possible to correct the topology without losing shape using blender or additional modifiers? I like the result, but I really want to animate
Thanks in advance for the answers
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Try
remesh modifiers
Simplify
and then subdivide the surface from above
And do not use high-poly meshes in animation at all, make a second model on top of the high-poly one, then bake normals and textures, do rigging and your high-poly model will be indistinguishable from a normal one that will not eat a lot of resources....
https://www.youtube.com/watch?time_continue=558&v=...
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